Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Psychologically damaged by Fredrick White's time in the scouts. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Fredrick White's Contacts or Allies betrays Fredrick White, ending Fredrick White's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
38 |
Works is especially well received and popular, making Fredrick White a minor celebrity |
7 |
40 |
Promoted to Entertainer (Performer) rank 1. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
43 |
Works is especially well received and popular, making Fredrick White a minor celebrity |
8 |
44 |
Promoted to Entertainer (Performer) rank 2. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |