Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Freeman Carpenter left the community. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Freeman Carpenter join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
47 |
Gained a contact. |