Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Furman Bilton easily defeat. |
1 |
22 |
Gain Enemy if Furman Bilton don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Furman Bilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
25 |
Public opinion turns on Furman Bilton. |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Artist) rank 2. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Criticised a questionable political leader on Furman Bilton's homeworld, causing his downfall. Gain an Enemy |
5 |
36 |
Promoted to Entertainer (Artist) rank 3. |
6 |
36 |
Voluntarily left Artist |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Furman Bilton's scout ship. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Furman Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman Bilton fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Furman Bilton's time in the scouts. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Furman Bilton spend a great deal of time on the fringes of Charted Space. |
8 |
46 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
48 |
Promoted to Scout (Courier) rank 2. |