Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Gabe Hart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Army Support). |
4 |
33 |
Unit is slaughtered in a disastrous battle, for which Gabe Hart blame Gabe Hart's commander. Gain commander as Enemy. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Gabe Hart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
40 |
Spent the college years partying. |
6 |
41 |
Graduated. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
43 |
Risk Gabe Hart's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Retired. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |