Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Broker). |
2 |
28 |
Make an unexpected connection outside Garfield Fallow's normal circles. Gain a Contact. |
3 |
28 |
Continued as Merchant (Broker). |
3 |
31 |
Embroiled in legal trouble. |
3 |
32 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Continued as Merchant (Broker). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Became a Rogue (Thief). |
5 |
39 |
Good fortune |
6 |
40 |
Continued as Rogue (Thief). |
6 |
41 |
Involved in the planning of an impressive heist. |
6 |
44 |
Promoted to Rogue (Thief) rank 1. |
7 |
44 |
Continued as Rogue (Thief). |
7 |
45 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
45 |
Returned to Merchant (Broker). |
8 |
46 |
Garfield Fallow's ship or starport is destroyed by criminals. Gain them as an Enemy. |