Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Garland Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garland Fabble fail to help. Gain an Enemy. |
2 |
24 |
Garland Fabble have no idea what happened to Garland Fabble – they found Garland Fabble's ship drifting on the fringes of friendly space. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Garland Fabble have no idea what happened to Garland Fabble – they found Garland Fabble's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Garland Fabble is sent to a new community or parish to preach The Word among the poor. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Garland Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Garland Fabble's faith. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Garland Fabble come into conflict with a splinter group Garland Fabble's own religion which maintains Garland Fabble's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Became a Agent (Corporate Agent). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Make an unexpected connection outside Garland Fabble's normal circles. Gain a Contact. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Gained a contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |