Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Gary Brew gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Gary Brew gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Gary Brew's life into chaos, forcing Gary Brew to leave the planet. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Encounter a Psionic institute. |
7 |
42 |
Tested for psionic powers |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Scout (Courier). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |