Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
30 |
Go undercover to investigate an enemy. |
2 |
29 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
32 |
Scarred. Owe 2,500 for medical bills. |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
34 |
Gaston Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
37 |
Attacked by enemies that Gaston Harrington easily defeat. |
5 |
37 |
Gain Enemy if Gaston Harrington don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
46 |
Gaston Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |