Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Gaston Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Gaston Kelley into bankruptcy. Gaston Kelley salvages what Gaston Kelley can. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Gaston Kelley accepted an offer of inducements to betray Gaston Kelley's faith. Gain 230,000 in cash. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Gaston Kelley from Gaston Kelley's work. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Caught cheating in some fashion, advancing Gaston Kelley's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
An expedition or voyage goes wrong, leaving Gaston Kelley stranded in the wilderness. |
7 |
43 |
Gain an Enemy |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Merchant (Broker). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |