Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
34 |
A prank goes horribly wrong. Gain a Rival. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Moved to a new world. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Gerard Collins's trade routes and contacts, forcing Gerard Collins to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |