Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Explorer). |
2 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Forced to muster out. |
5 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
38 |
Arrested |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
42 |
A guard takes a dislike to Gilbert Bell. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
44 |
Beaten by a prison gang. |
7 |
44 |
Lost eye or limb. Owe 5,000 for medical bills. |