Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Ginburna Dunlikage come into conflict with a splinter group Ginburna Dunlikage's own religion which maintains Ginburna Dunlikage's version is the wrong one. Gain 1 Rivals. |
3 |
27 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Ginburna Dunlikage's Contacts or Allies betrays Ginburna Dunlikage, ending Ginburna Dunlikage's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Make an unexpected connection outside Ginburna Dunlikage's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
47 |
A new romantic starts. Gain an Ally. |