Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Attempted a risky adventure and was wildly successful. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Glover Jemmy do not know what happened to Glover Jemmy. There is a gap in Glover Jemmy's memory. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Drafted into Law Enforcement |
6 |
39 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
7 |
39 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
Glover Jemmy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |