Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Seafarer (Personal) as a hobby. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Gained a contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Grace Bradley out of business. |
8 |
42 |
Switched to Agent (Corporate Agent). |
8 |
44 |
Grace Bradley's work ends up coming home with Grace Bradley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |