Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Grady Ellis is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Grady Ellis's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Grady Ellis have no idea what happened to Grady Ellis – they found Grady Ellis's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Grady Ellis faith is shaken. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Grady Ellis accepted an offer of inducements to betray Grady Ellis's faith. Gain 70,000 in cash. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Grady Ellis's Contacts or Allies betrays Grady Ellis, ending Grady Ellis's career. That Contact or Ally becomes a Rival or Enemy. |