Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Green Lawrence's trade routes and contacts, forcing Green Lawrence to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Green Lawrence's Contacts or Allies betrays Green Lawrence, ending Green Lawrence's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Green Lawrence's fortune on a possibility lucrative deal and win. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Drafted into Merchant Marine |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Green Lawrence's trade routes and contacts, forcing Green Lawrence to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |