Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
When dealing with an alien race, Greg Bishop botch an opportunity to gather extra intelligence about them. |
2 |
31 |
Greg Bishop's ship is damaged, and Greg Bishop have to hitch-hike Greg Bishop's way back across the stars to the nearest scout base. |
2 |
31 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Scout (Surveyor) with previous rank. |
3 |
35 |
Spend several years jumping from world to world in Greg Bishop's scout ship. |
3 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Failed to qualify for Explorer (Scout). |
4 |
35 |
Continued as Scout (Surveyor). |
4 |
36 |
Greg Bishop have no idea what happened to Greg Bishop – they found Greg Bishop's ship drifting on the fringes of friendly space. |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
40 |
Injured. |
6 |
40 |
Failed to qualify for Physician (Scholar). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
A series of bad deals and decisions force Greg Bishop into bankruptcy. Greg Bishop salvages what Greg Bishop can. |