Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Severely injured. Owe 6,250 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Injured. Fully recovered. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
A revolution, attack or other unusual event throws Guss McKee's life into chaos, forcing Guss McKee to leave the planet. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Guss McKee's ship is damaged, and Guss McKee have to hitch-hike Guss McKee's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Guss McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
46 |
Become deeply involved in politics on Guss McKee's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
48 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |