Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Gust McDonaugh's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Gust McDonaugh's ship or starport is destroyed by criminals. Gain them as an Enemy. |