Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Gustave Marshall's life into chaos, forcing Gustave Marshall to leave the planet. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
Gustave Marshall's work ends up coming home with Gustave Marshall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Gustave Marshall's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Risk Gustave Marshall's fortune on a possibility lucrative deal and win. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Gustave Marshall is chosen to represent Gustave Marshall's faith in a vid show or other highly public forum. |