Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Guy Carroll's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Guy Carroll's ship is damaged, and Guy Carroll have to hitch-hike Guy Carroll's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Guy Carroll's Contacts or Allies betrays Guy Carroll, ending Guy Carroll's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Birth or Death involving a family member or close friend. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Guy Carroll's Contacts or Allies betrays Guy Carroll, ending Guy Carroll's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Guy Carroll retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
44 |
Nearly killed. Owe 22,500 for medical bills. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
Guy Carroll accepted an offer of inducements to betray Guy Carroll's faith. Gain 260,000 in cash. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |