Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Guy Newman's business or ship thrives. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Guy Newman's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Guy Newman's business or ship thrives. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Returned to Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Guy Newman's Contacts or Allies betrays Guy Newman, ending Guy Newman's career. That Contact or Ally becomes a Rival or Enemy. |