Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Arrested |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Became a Prisoner (Thug). |
3 |
28 |
Hire a new lawyer. |
3 |
30 |
Promoted to Prisoner (Thug) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Drafted into Cavalry |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Hal Gray's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |