Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Deception as a hobby. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Hamp Gardiner learn something Hamp Gardiner should not have – a corporate secret, a political scandal – which Hamp Gardiner can profit from illegally. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Hamp Gardiner is rewarded for Hamp Gardiner's diligence or cunning. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Citizen (Corporate) rank 3. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Hamp Gardiner learn something Hamp Gardiner should not have – a corporate secret, a political scandal – which Hamp Gardiner can profit from illegally. |
5 |
35 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Hamp Gardiner gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Moved to a new world. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Hamp Gardiner come into conflict with a splinter group Hamp Gardiner's own religion which maintains Hamp Gardiner's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
45 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |