Hamp Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 49 M 2 (-2) 3 (-1) 5 (-1) 4 (-1) 5 (-1) 6 (0)235456
Unmotivated, Heart broken, Nuisance
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 2
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 0
Melee 0
Persuade 1
Recon 0
Science (Robotic Sciences) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate Senior Manager45
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Free Trader 11
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Llounggvengko Arzgagaers Rival 1 3 2 2 Vargr, Imperium (M/19)
Lucious Maltby Rival 1 0 2 0 Azhanti (M/43)
Lucious Maltby gained power at the expense of a third party who now blames the character.
Mart Fleming Rival 1 1 0 3 Kedepu (M/34)
Luke Barry Rival 1 1 3 0 Azhanti (M/39)
Hector Sutton Enemy 5 2 0 2 Azhanti (M/31)
reconciliation.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Study Deception as a hobby.
1 19 Dropped out of military academy.
2 19 Became a Citizen (Corporate).
2 20 Hamp Gardiner learn something Hamp Gardiner should not have – a corporate secret, a political scandal – which Hamp Gardiner can profit from illegally.
2 23 Promoted to Citizen (Corporate) rank 1.
3 23 Continued as Citizen (Corporate).
3 24 Hamp Gardiner is rewarded for Hamp Gardiner's diligence or cunning.
3 27 Forced to continue current assignment.
3 27 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 27 Continued as Citizen (Corporate).
4 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 31 Promoted to Citizen (Corporate) rank 3.
5 31 Continued as Citizen (Corporate).
5 35 Hamp Gardiner learn something Hamp Gardiner should not have – a corporate secret, a political scandal – which Hamp Gardiner can profit from illegally.
5 35 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
6 35 Continued as Citizen (Corporate).
6 36 Hamp Gardiner gain experience in a technical field as a computer operator or surveyor.
6 39 Forced to muster out.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Moved to a new world.
8 43 Voluntarily left Merchant Marine
8 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Hamp Gardiner come into conflict with a splinter group Hamp Gardiner's own religion which maintains Hamp Gardiner's version is the wrong one. Gain 3 Rivals.
9 44 Switched to Merchant (Free Trader).
9 45 Given advanced training in a specialist field
9 48 Promoted to Merchant (Free Trader) rank 1.
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