Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Broker). |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Hampton Callan is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Smuggle illegal items onto a planet. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Hampton Callan's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
A series of bad deals and decisions force Hampton Callan into bankruptcy. Hampton Callan salvages what Hampton Callan can. |
9 |
44 |
Failed to qualify for Field Researcher (Scholar). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Hampton Callan's Contacts or Allies betrays Hampton Callan, ending Hampton Callan's career. That Contact or Ally becomes a Rival or Enemy. |