Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Harris Carrington and several others are captured and mistreated by the enemy. Gain Harris Carrington's jailer as an Enemy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Someone more charismatic but less devout than Harris Carrington has become Harris Carrington's superior. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Harris Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Harris Carrington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |