Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Haskell Thompson rise to a position of power in Haskell Thompson's colony or corporation. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Haskell Thompson gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A sudden war destroys Haskell Thompson's trade routes and contacts, forcing Haskell Thompson to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Navy (Line/Crew). |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Flight (Navy). |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
38 |
Haskell Thompson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
42 |
Vessel participates in a notable military engagement. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
45 |
Voluntarily left Line/Crew |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Became a Drifter (Barbarian). |
9 |
46 |
Suffer from a life-threatening illness. |