Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
29 |
Forced to continue current assignment. |
2 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
32 |
A sudden war destroys Hayward Fleming's trade routes and contacts, forcing Hayward Fleming to flee that region of space. |
3 |
32 |
Gain rebels as Enemy |
4 |
32 |
Failed to qualify for Physician (Scholar). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Became a Citizen (Corporate). |
6 |
42 |
Hayward Fleming's business expands, Hayward Fleming's corporation grows, or the colony thrives. |
6 |
44 |
Promoted to Citizen (Corporate) rank 1. |
7 |
44 |
Continued as Citizen (Corporate). |
7 |
45 |
Hayward Fleming is rewarded for Hayward Fleming's diligence or cunning. |
8 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
Retired at age 48. |