Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hector Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Dickman fail to help. Gain an Enemy. |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Hector Dickman botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Hector Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Hector Dickman spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Hector Dickman Hector Dickman's job. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Artist) rank 3. |