Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Henery Chambers is rewarded for Henery Chambers's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner). |
5 |
35 |
Henery Chambers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Opponents of Henery Chambers's belief system ambush Henery Chambers. |
6 |
42 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
42 |
Returned to Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Henery Chambers into bankruptcy. Henery Chambers salvages what Henery Chambers can. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Henery Chambers easily defeat. |
8 |
48 |
Gain Enemy if Henery Chambers don't already have one. |