Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Hermon Thomas is rewarded for Hermon Thomas's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Hermon Thomas's Contacts or Allies betrays Hermon Thomas, ending Hermon Thomas's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Prisoner (Fixer). |
6 |
31 |
Disgraced. Word of Hermon Thomas's criminal past reaches Hermon Thomas's homeworld. |
7 |
34 |
Switched to Prisoner (Thug) with previous rank. |
7 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
40 |
Parole hearing. |
9 |
42 |
Returned to Prisoner (Thug). |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |