Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Hershel Chapman is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Hershel Chapman as an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Hershel Chapman's job. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Hershel Chapman's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Hershel Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
47 |
Nearly killed. Owe 20,000 for medical bills. |