Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
20 |
Nearly killed. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in the planning of an impressive heist. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Hillard Conray's Contacts or Allies betrays Hillard Conray, ending Hillard Conray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Voluntarily left Scientist |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Gained a contact. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Psychologically damaged by Hillard Conray's time in the scouts. |