Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Imperial trade restrictions force Hoyt Gardner out of business. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Hoyt Gardner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Voluntarily left Mainstream Believer |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Hoyt Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Hoyt Gardner come into conflict with a splinter group Hoyt Gardner's own religion which maintains Hoyt Gardner's version is the wrong one. Gain 1 Rivals. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |