Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Hugo Beck's ship is damaged, and Hugo Beck have to hitch-hike Hugo Beck's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
30 |
Became a Entertainer (Journalist). |
3 |
33 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
33 |
Switched to Scout (Explorer) with previous rank. |
4 |
36 |
Hugo Beck inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
40 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Hugo Beck come into conflict with a splinter group Hugo Beck's own religion which maintains Hugo Beck's version is the wrong one. Gain 1 Rivals. |
7 |
43 |
Switched to Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |