Irvin Hoddle  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 49 M 3 (-1) 7 (0) 1 (-2) 7 (0) 8 (0) 6 (0)371786
Scruffy, Apologetic
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Diplomat 0
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 0
Melee (Grapple) 1
Pilot 0
Stealth 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Drifter Scavenger 01
Agent Intelligence 02
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Fronie Richey Enemy 0 3 3 0 Ziadd (F/18)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Irvin Hoddle's business expands, Irvin Hoddle's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Nearly killed. Owe 12,500 for medical bills.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Nearly killed. Owe 12,500 for medical bills.
4 27 Became a Drifter (Scavenger).
4 28 Offered job by a patron. Now owe him a favor.
5 31 Returned to Citizen (Corporate).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Became a Agent (Intelligence).
6 35 Rewarded for a successful mission.
7 38 Continued as Agent (Intelligence).
7 42 Irvin Hoddle's work ends up coming home with Irvin Hoddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 42 Became a Scout (Courier).
8 44 Spend several years jumping from world to world in Irvin Hoddle's scout ship.
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