Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Irvin Hoddle's business expands, Irvin Hoddle's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Returned to Citizen (Corporate). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Agent (Intelligence). |
6 |
35 |
Rewarded for a successful mission. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Irvin Hoddle's work ends up coming home with Irvin Hoddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Irvin Hoddle's scout ship. |