Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Irvin Simpson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
A disaster leaves several injured, and others blame Irvin Simpson, forcing Irvin Simpson to leave Irvin Simpson's career. Gain a Rival. |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |