Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Contact with Government. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Irvin Williams have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Irvin Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
Irvin Williams survey an alien world. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Irvin Williams botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Irvin Williams's ship is damaged, and Irvin Williams have to hitch-hike Irvin Williams's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Scout (Surveyor). |
7 |
45 |
Spend several years jumping from world to world in Irvin Williams's scout ship. |
7 |
46 |
Forced to muster out. |