Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Issac Flores is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Issac Flores to flee and vows to hunt Issac Flores down. Gain an Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Nearly killed. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Issac Flores's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Issac Flores into bankruptcy. Issac Flores salvages what Issac Flores can. |