Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Issac Hand don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Issac Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Issac Hand gain experience in a technical field as a computer operator or surveyor. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Issac Hand is rewarded for Issac Hand's diligence or cunning. |