Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
21 |
A prank goes horribly wrong. Gain a Rival. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Smuggle illegal items onto a planet. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Issac Harper is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Imperial trade restrictions force Issac Harper out of business. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Failed to qualify for Dilettante (Noble). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Explorer). |
8 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
45 |
Failed to qualify for Scientist (Scholar). |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
47 |
Issac Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |