Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Jar Medina's time in the scouts. |
2 |
20 |
Entered University. |
2 |
21 |
War breaks out, triggering a mandatory draft. |
2 |
21 |
Fled from the draft. |
2 |
21 |
Dropped out of university. |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Jar Medina do not know what happened to Jar Medina. There is a gap in Jar Medina's memory. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Jar Medina's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Jar Medina's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Voluntarily left Broker |
6 |
33 |
Became a Entertainer (Artist). |
6 |
36 |
One of Jar Medina's pieces of art is stolen, and the investigation brings Jar Medina into the criminal underworld. |
7 |
37 |
Continued as Entertainer (Artist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Jar Medina far from home. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Jar Medina faith enjoys an explosion of popularity largely thanks to Jar Medina's efforts. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Jar Medina is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |