Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Jar Olson is rewarded for Jar Olson's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
Commanding officer takes an interest in Jar Olson's career. |
3 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
33 |
Nearly killed. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
39 |
Achieve a new level of discipline in Jar Olson's powers/ |
6 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
41 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Gift causes a former ally to turn on Jar Olson and betray Jar Olson. One Ally or Contact becomes an Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Returned to Drifter (Barbarian). |