Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Graduated. Gain an rival who is upset that Jared Hall left the community. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Political upheaval strikes Jared Hall's homeworld, and Jared Hall is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Jared Hall learn something Jared Hall should not have – a corporate secret, a political scandal – which Jared Hall can profit from illegally. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Corporate) rank 3. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Jared Hall's business expands, Jared Hall's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
45 |
Jared Hall learn something Jared Hall should not have – a corporate secret, a political scandal – which Jared Hall can profit from illegally. |
7 |
46 |
Promoted to Citizen (Corporate) rank 5. |