Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
34 |
Continued as Prisoner (Thug). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
41 |
Vocational Training. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
45 |
Gain Enemy if Jasper Maynard don't already have one. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |