Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Jasper Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered University. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Jasper Weddall's Contacts or Allies betrays Jasper Weddall, ending Jasper Weddall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Voluntarily left Free Trader |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Jasper Weddall's normal circles. Gain a Contact. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Jasper Weddall's normal circles. Gain a Contact. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |