Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Explorer). |
2 |
28 |
Psychologically damaged by Javier Bramer's time in the scouts. |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
32 |
Javier Bramer do not know what happened to Javier Bramer. There is a gap in Javier Bramer's memory. |
4 |
32 |
Became a Merchant (Broker). |
4 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Continued as Merchant (Broker). |
5 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Continued as Merchant (Broker). |
6 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Continued as Merchant (Broker). |
7 |
48 |
Javier Bramer's ship or starport is destroyed by criminals. Gain them as an Enemy. |