Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Surveyor). |
2 |
29 |
Javier Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
31 |
Continued as Scout (Surveyor). |
3 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
35 |
Continued as Scout (Surveyor). |
4 |
38 |
Javier Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
39 |
Continued as Scout (Surveyor). |
5 |
41 |
Javier Romero have no idea what happened to Javier Romero – they found Javier Romero's ship drifting on the fringes of friendly space. |
6 |
41 |
Failed to qualify for Scientist (Scholar). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Embroiled in legal trouble. |
6 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Make an unexpected connection outside Javier Romero's normal circles. Gain a Contact. |