Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Jerome Gibb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Jerome Gibb went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
33 |
Scarred. Owe 2,500 for medical bills. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Jerome Gibb's trade routes and contacts, forcing Jerome Gibb to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Jerome Gibb went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Jerome Gibb come into conflict with a splinter group Jerome Gibb's own religion which maintains Jerome Gibb's version is the wrong one. Gain 2 Rivals. |