Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A good deal ensures Jerome Sapping is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Jerome Sapping's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Nearly killed. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Moved to a new world. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
45 |
Suffered a deep tragedy. |
7 |
45 |
Dropped out of the merchant academy. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Jerome Sapping's normal circles. Gain a Contact. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |